![]() On paper, solutions like JustinMind, Anima and Supernova have it all but they fall short in execution – by being slow and unstable. Pioneering solutions Axure and Balsamiq have a hard time catching up because they focus on functionality rather than user-workflow and experience.Īt the other end of the spectrum, solutions like Adobe XD do really well in the execution – they are solid, fast and reliable, but they fall short in the available feature set (basic stroke styles or on hover behaviors). It is fair for Adobe to rely on their wonderful ecosystem of products like Photoshop and Illustrator for the design aspect but in my opinion they need to provide more powerful interaction and animation tools. That said, I will test the upcoming releases of XD as I believe that Adobe is on the right path!Īpart from these, we have the Quartz Composer-based solutions: Origami, Form and Unreal Engine for the gamers. They require a different mindset than the traditional timeline-type approach. If you’re familiar with it, you’ll do great otherwise you better make some coffee and get ready to watch a few tutorials…!īrowser-only solutions or iFrame-like applications such as Atomic.io, proto.io, UXPin, etc. I don’t know many designers who would take the leap of not having access to their files when travelling or when the Internet connection is slow. It is now moving towards the prototyping space. #Prototyping features figma vs protopie fullĪlthough helpful for simple click-through prototypes, the Sketch+Invision or Sketch+Marvel combination is still a safer choice for full spectrum solutions (design, prototype and share). ![]() Invision Studio, still in Beta, is promising. ![]() The approach of mirroring Sketch’s design features shows its limits though.
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