You can also come in with late aerials (dair is good for shield stabbing and nair is good for shield poking) to shines. Space attacks in the exact same way a Puff would do to you turn around and autocancel SHBairs until you force a reaction from her. Once Puff touches the ground, that's where you take control. Reverse laser, runaway laser, do whatever you have to do to shoot the gun until Puff's movement carries her back down to the ground. If Puff takes to the air, she's a clay pidgeon. Unlike many other characters who are learning powershielding to keep up with Falco's oppressive laser game, Puff needs to stay in the air to maintain control and momentum, so powershielding isn't an option. The best tools for this are lasers, far and away. So the first step in the matchup is to get her on the ground. However, because her ground movement is so limited, she can't really maneuver is she's on the ground. Dtilt is a decent poke, Ftilt is a good 'get off me' move, and Uptilt is a combo move. So with that in mind, how do we approach these roadblocks as Falco?įirst, notice that her grounded options are very limited. If you miss the DI on upthrow, you lose a stock. Be ready to DI away whenever you get grabbed, because upthrow is the constant threat. In addition, when Puff is on the ground, her most potent threat against you is grab. This is a matchup where you have to learn how to DI each attack. Puff gets kills off of guaranteed rest setups and DI traps. What's worse, DI'ing any one of her aerials the wrong way is suicide. With a good read, she can hit you with a pound, a move which stays out a long time and has a wonky hitbox. She's got 5 jumps and can autocancel several aerials. She can poke and weave back without ever touching the ground and thus can maintain control for a very long time. If a Puff is in control, she will hover just outside of your range and poke at you/your shield with aerials. She is at home in the air, with terrific aerials and the ability to weave in and out of another person's range. Remember that Puff has the best aerial movement and control in the game. The Puff matchup basically boils down to locking her in one place on the ground and keeping her there until she messes up and you can start attacking her. So, unlike Falco's matchups versus fast and medium fallers, you stand only to lose by being anything but frustratingly patient in floaty matchups.
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